Can Claude Fable 5.2 make me love Anthropic again?

From the creator

Anthropic just released Fable 5.2, their new frontier model, and I spent two days actually building things with it before recording this. I made an animated marketing video from a single tweet, assembled a pile of unboxed furniture using only blurry floor photos, and extended our CXO brand sprites into a full bug-defense game complete with a trailer. In this episode I walk through what impressed me, what fell short, and how I’m thinking about routing tasks between Fable 5.2 and Opus 5.5 going forward. *What you'll learn:* 1. What Anthropic launched with Fable 5.2 and Mythos 5.2, and when to reach for Fable instead of Opus 5.5 2. My pros and cons after a couple of days of hands-on testing 3. How Fable 5.2 turned a tweet and a brand book into an animated video that doesn’t look like slides 4. The geometry test every other model failed: assembly instructions for flat-pack furniture with no manual 5. How it handled a real re-architecture of ChatPRD’s product intelligence pipeline 6. Why I still wouldn’t let it design a website on its own 7. The 3D typewriter it built me, and how you can get access to the model *In this episode, we cover:* (00:00) Confessions of a Claude hater (02:54) What Anthropic launched: Fable 5.2 and Mythos 5.2 (03:16) When to use Fable 5.2 vs. Opus 5.5 (03:30) Black holes, coding claims, and benchmarks (04:40) Guardrails and anti-distillation safeguards (05:12) My high-level pros and cons (07:23) Video generation: turning a tweet into an animated film (09:47) Animating the invader bots (11:29) Flat-pack furniture with no instructions (13:09) The bug factory game and its trailer (15:16) Real engineering: re-architecting ChatPRD’s product intelligence pipeline (16:57) Where it falls down: web design (18:08) Claire’s typewriter (23:02) How I AI bench preview (23:34) How to get it: availability, fast mode, and Fable resets (24:13) Final take *Tools referenced:* • Claude Fable 5.2: https://www.anthropic.com/claude-fable-and-mythos-5-2 • Claude Opus 5.5: https://www.anthropic.com/claude-opus-5-5 • Claude Code: https://claude.com/claude-code • HyperFrames: https://hyperframes.heygen.com/ • typed.page: https://typed.page/ *Other references:* • Guillermo Rauch’s 3D record player: https://vinyl-gl.vercel.app/ • The bug factory game: https://www.cxo.dev/games/bug-factory *Where to find Claire Vo:* ChatPRD: https://www.chatprd.ai/ Website: https://clairevo.com/ LinkedIn: https://www.linkedin.com/in/clairevo/ X: https://x.com/clairevo Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email jordan@penname.co.

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AI Maker Residence 4

Your idea can be anything. At our last workshops, people built plant-based nutrition businesses, a way to measure planetary resilience, crochet headwear and a way to connect lonely people living in the same building. This fourth workshop is a full day at KOKO with Nick Sarafa, learning to build with Claude Code. Bring the thing you keep meaning to start. We’ll bring the pizza.

◆ Fri 13 Nov 2026 ◆ KOKO, London ◆ With Nick Sarafa
AI Maker Residence 4
Live event
AI Maker Residence 4
Fri 13 Nov 2026

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