The Level of AI Filmmaking Most People Never Reach...
There are 5 levels of AI Film: π Try OpenArt: https://openart.ai/home?utm_source=youtube&utm_medium=influencer&utm_campaign=infl-youtube--na-acq-web&ref=samson-director Thanks to OpenArt for sponsoring this video Get all the prompts for free https://delightfuldesign.eo.page/5-levels The Claude workflow I use to write every prompt in this video: https://www.youtube.com/watch?v=GDQmZ5d9P-I&sub_confirmation=1 Full tests of the models used in this video: The NEW #1 AI Video Model Is 100x Faster - three new models side by side https://www.youtube.com/watch?v=DMV6y4ZaNYQ&sub_confirmation=1 This AI Video Model is FREE* And Less Restricted - LTX 2.5 Pro https://www.youtube.com/watch?v=AS42UINNzR8&sub_confirmation=1 But Is It Better Than Seedance? - MiniMax H3 against Seedance 2.5 https://www.youtube.com/watch?v=AahSeCn7lOU&sub_confirmation=1 There are five levels to making video with AI, and each one buys you more control than the last. Level 1 is a text prompt and a clip. Level 2 builds the frames first and lets the model animate between them. Level 3 asks for nine shots in one image. Level 4 feeds in your own footage, your own voice and a reference for the grade. Level 5 stops making shots and directs a whole film. I made Saint of Knives at every level, scored each one on quality, control, cost and complexity, and the results are not in the order you would expect. Costs quoted are per usable shot including retries, at first party rates on the day of recording. πΌ Business inquiries aisamsoninfo@gmail.com π§ Join my newsletter https://delightfuldesign.eo.page/w7tf5 0:00 The Five Tiers of AI Filmmaking 0:59 The Basics of AI Generation 3:03 Achieving Character Consistency 5:33 Building a Character Reference Sheet 7:12 Interpolating Between Frames 8:41 Grid Prompting 13:00 Leveraging Advanced AI Assets 14:32 Directing Movement Through Reference 17:29 Syncing Visuals to Voiceovers 18:53 Leveraging LLMs for Film Production 21:12 Managing AI Decision-Making 24:29 Balancing Speed, Cost, and Control