Antigravity's NEW BOOST Mode (Fully Free): This OUTPERFORMS Astra for FREE!
Visit AISeeKing my second channel: https://www.youtube.com/@aiseeking In this video, I’ll be testing Gemini 3.8 Flash in Google Antigravity by building Maze Atelier, a procedural maze game with editable walls, key-based exits, pathfinding, and automated tests. I’ll also cover the latest Antigravity updates, explain the slash Boost workflow, and show how subagent verification helped identify and fix important bugs. -- Key Takeaways: 🚀 Google Antigravity now supports the slash Boost workflow for deeper investigation and multi-agent reasoning. ⚡ Gemini 3.8 Flash offers adjustable reasoning effort for agentic development and complex coding tasks. 🎮 Maze Atelier demonstrates procedural maze generation, editable walls, seeded levels, key-based exits, and pathfinding. 🧪 The project passed seven regression tests, including tests for collisions, blocked paths, solver resets, and 100 generated mazes. 🔍 An independent review successfully solved and played 600 generated mazes across three difficulty levels. 🛠️ Subagent verification uncovered event subscription and movement validation bugs that were later fixed. 📄 Antigravity’s latest updates add document organization, scratch file management, improved diff reviews, and response quoting. ⚠️ Boost did not appear in autocomplete during this test, so the result cannot be attributed specifically to the dedicated Boost pipeline. 💳 Antigravity usage depends on your plan, quota, credit settings, and the amount of agent work performed.