Vibe coding a 3D multiplayer game in 15 minutes—with no game dev experience | Cody De Arkland
Cody De Arkland is the senior director of developer experience at Sentry, leading a team that empowers developers to build and ship software with greater safety and efficiency. Watch him speed-run the creation of a 3D multiplayer flight simulator—from scratch—in just 15 minutes, demonstrating the power (and creativity) that vibe coding enables. *What you’ll learn:* • How to approach building complex applications with AI by starting broad and iterating on specific features • The process of using multiple AI coding assistants simultaneously to build different components • Techniques for learning new technologies and frameworks through AI-assisted exploration • How to troubleshoot and fix issues when AI implementations don’t work as expected • The parallels between building fun projects and enterprise software with AI assistance • Strategies for keeping AI tools focused when they go off track or add unwanted features • The incredible velocity and productivity gains possible with modern AI coding tools • How anyone can now build sophisticated applications with minimal prior experience *Brought to you by:* Enterpret—Customer superintelligence platform for product and CX teams: http://enterpret.com/howIAI WorkOS—Make your app enterprise-ready today with WorkOS: https://workos.com?utm_source=lennys_howiai&utm_medium=podcast&utm_campaign=q22025 *Where to find Cody De Arkland:* Website: https://codyde.io/ LinkedIn: https://www.linkedin.com/in/codydearkland/ X: https://x.com/Codydearkland GitHub: https://github.com/codyde *Where to find Claire Vo:* ChatPRD: https://www.chatprd.ai/ Website: https://clairevo.com/ LinkedIn: https://www.linkedin.com/in/clairevo/ X: https://x.com/clairevo *In this episode, we cover:* (00:00) Introduction to Cody (02:45) AI tools he’s using (04:38) How Cody vibe coded a multiplayer game: Spaceflight (09:37) Demo: Starting a new flight simulator project from scratch *(12:22) "Tip: Keep your initial coding input general and broad"* (13:49) How to learn about libraries and technologies for projects (17:06) First run of the new flight simulator game (19:26) Using multiple AI coding assistants simultaneously *(19:31) "Tip: Use multiple AI coding assistants simultaneously to build different components"* (20:43) Unexpected features and visual improvements (21:26) Testing the multiplayer functionality (22:31) Reflecting on the development process and iteration (26:47) Lightning round and final thoughts *Tools referenced:* • Cursor: https://www.cursor.com/ • Windsurf: https://windsurf.com/ • Claude: https://claude.ai/new • Bolt: https://bolt.new/ • React: https://react.dev/ • v0: https://v0.dev/ *Other references:* • Sentry: https://sentry.io/ • MCP: https://www.anthropic.com/news/model-context-protocol • Spaceflight: http://spaceflight.gg/ • Three.js: https://threejs.org/ • Socket.io: https://socket.io/ _Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email jordan@penname.co._