Claude + Gemini: My Game Art Workflow
Claude researched the workflow. Gemini generated the art. 13 cents per character. I'm building a multiplayer soccer game but I can't draw at all. So I figured out a two-AI workflow: use Claude with Exa MCP to research sprite-making best practices, color palettes, and prompting techniques, then feed that into Gemini 3 Pro to actually generate the pixel art. The results kind of blew my mind. This video walks through the full process from research to generated sprite sheets, including the exact prompts I used and how Claude helped me build a complete asset creation checklist for NES-style characters. LEARN TO SHIP Idea to Deployed Cohort (waitlist): https://startmy.ai Ship a real app in 3 weeks with auth, payments, and database. Next batch kicks off in February. 20 spots. Join our Discord: https://rfer.me/discord Key moments 00:00 Using AI to create game characters 00:43 Generating a sprite sheet with Gemini 01:40 Defining a nostalgic art style 02:43 Using Claude AI for research 03:43 Explaining the AI research workflow 04:50 AI generates a game asset checklist 06:58 Creating themed AI team characters 08:20 Generating the OpenAI team sprites 09:57 Next feature: add your face to the game CONNECT WITH RAY X (Twitter): https://x.com/RayFernando1337 #GameDev #PixelArt #AIArt #Gemini3Pro #ClaudeAI #IndieDev #SpriteArt #GameDesign