Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft and Elite, Zac Garby of the University of Nottingham explains with the use of the game Carcassonne.
Zac would like to thank user mlin92 for the graphics used in his generation code.
Zac's GitHub: https://github.com/zac-garby/carcassonne
Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile
This video was filmed and edited by Sean Riley.
Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.com
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